From the moment Desmond Miles laid down on the animus machine back in 2007 I have been a fan of this rollercoaster of a series, year after year it’s been released with controversy whether it be good news or bad news and people still buy it regardless. Assassin’s creed over the years has reached a status that very few games ever do, and while that’s great for Ubisoft’s wallet is it great for the industry? No probably not, at least not in any major way, but it may actually be bad for the developers of Ubisoft in an odd way, games like call of duty and any sports game are annualized so that you never go a year without playing them and the reason for that is so the publishers can make more money, and in return we buy them.
Burn out (not the game) is a real thing that’s waiting to drop on AC and Call of Duty, one of these days the new one Is going to sell less than the last, and then starts the avalanche, now while you can say that for any franchise in any media (ahem superhero movies) the process of people being burned out on your Beautifully rendered and mechanically tight game is increased by a lot, Grand theft auto made all the money when it released last year and that game toke 6 years to make, and as the money indicates no one is getting sick of driving off cliff faces and scuba diving to see alien ships any time soon.
Now before it sounds as though I’m saying these annualized games are doomed to fail this year, I’m not these games will make millions for a long time to come. But those developers and publishers should be ready for the quick and fierce backlash. As a fan of both Call of Duty and Assassin’s Creed from the beginning it’s tough to imagine the gaming world without these kinds of pillars that hold up developers, but it hit me this year when AC: unity came out, I didn’t enjoy it, in fact I didn’t even go further than a couple hours in it, and that sucks. That sucks a lot because I love that series but suddenly the broken controls and the weird AI finally hit me square in the face.
Another problem the developers have found themselves in is that they can’t mess with too much of the mechanics because then it isn’t Assassin’s Creed and everyone will stop buying it, but the down side to that is the fact that a lot of the controls feel broken and have been since its inception. So you either fix the problem hoping people adjust or you leave it be and hope the other people don’t notice, strangely they did neither. Every AC game has had slightly different mechanics or even the lazy UI swap; just enough to make it feel different so that you realize it’s still Assassin’s Creed and its sill a little broken. And Unity pushed things too far in my opinion, while the climbing down mechanic was cool (and a bit odd to see that it had taken this long to get down from a building.) it made the fighting arbitrarily harder and the main character was a bit slower and jilted in his movements. Sometimes you fix something so much that it breaks completely and while AC isn’t broken completely its certainly heading the wrong way.
But the sign of hope in the distance is the fact that almost every other Assassin’s creed game isn’t good, my favorites of the series are Black Flag (4) Assassin’s Creed: brotherhood (2.5?) And Assassin’s Creed 2, so here is hoping that Assassin’s Creed Victory or whatever it’s called next year will be my jumping back on point, because I really want to like the series again, and an easy way to do that is to make a charming and interesting character, unlike Arno or Connor.